Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. Find it here: Advertisement Slay the Spire Wiki 490 pages Explore navigation Gamepedia in: Pages with broken file links, Skill cards, Red cards, and 2 more Spot Weakness Sign in. Strength Stacking. It synergizes incredibly well. The Ironclad begins a run with 5 copies of Strike in the deck. I guess that's why you've got the choice: J. A great source of passive block, Metallicize can help in staying well-defended. 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Uses Execute every three turns after the first. Place a card from your discard pile on top of your draw pile. Enemy has attack numbers above. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Ironclad Pain build. When I started playing, it already had the effect it has now. Hopefully the timing for this one is a bit better! Still no report on whether u/SkatesMcGates is doing their own thing or not, so I guess I'm the discussion/debate/poster guy for as long as there's anything to talk about. Not that it is. Uncommon: Armaments: Skill: 1: Gain 5 Block. My STR went from from 3 -> 6. I then applied. It grants 2 Energy at the cost of 1, allowing 1 more Energy that turn; afterward, it itself. How to unlock the Speed Climber trophy in Slay the Spire: Beat the game in under 20 minutes. Enemy has attack numbers above. 1 Energy | Deal 2 damage 4 (5) times. It basically makes Luga trivial. Backflip ++ - Adds 2 temporary Dexterity on use, before giving Armor. Innate. hey! I did see some other posts about Spot Weakness bugs. Upon Upgrade, it costs 2 Energy to play instead of 3. Not my favorite card, but it works in some decks (Snecko Eye, Anger, Dead Branch). Damage increased. Visit their channels for more information on different aspects of the game, or if you want to see them playing Slay the Spire live: Drawing and playing one card that do nothing on the turn. I think with Slay the Spire, though everything is situational, you could hunt for some card synergies. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Yea, the run was virtually won in Act 1. It's good in Barricade based decks, but that's all I know. 1 Energy | Deal 3 damage to a random enemy 3 (4) times. Recommended Character: Ironclad This trophy can be accomplished very easily with the Ironclad due to the Limit Break+ [Skill: Double your strength] card. • 1 mo. Very few things in Slay the Spire truly are useless. An infinite combo is a setup that allows you to keep playing the same cards forever in a single turn, either spending no Energy or continually regaining the energy used. upgrade all cards and receive Mark of the Bloom (Relic), 3. My STR went from from 3 -> 6. However, in my experience it hasn’t been that great. Explaining variance in context : more draw simply also means you will draw spot weakness more frequently, resulting in a more accurate statistical representation rather than 'bad luck' . Completely agree - I have tried to make Anger work every way possible. look for whirlwind, flex, spot weakness, limit break, pummel, reaper. you can also buff your strength with cards like inflame and spot weakness (you don't NEED a limit break to win, it's just a win condition 99% of the time) 3. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android. It just runs out of steam too fast and your deck gets stacked with wounds and licks. [Spot Weakness]] + [[Whirlwind]] combo gave me the edge to beat the Awakened One in 19:21. It is possible to have negative. Dramatic Entrance is an uncommon colourless card and cannot be obtained from card rewards screens. Deal 14 damage. The general answer to your question is draw. 1 Energy | If the enemy intends to attack, gain 3 (4) Strength. Cleave is a good pick very early on, floor 1 through 6-7, especially if you've decided you're going to do a lot of hallway fights in Act1, as the hard pool includes a lot of fights vs. Add a Comment. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). It costed 1, and you picked 1 card in the hand to exhaust. Quite fun but makes the game slot easier. Daily Discussion/Debate #97: Fiend Fire. Another reason is that ironclad decks do not require much energy to function well. Entranch can ramp your block up to 999. This makes the card a particularly effective counter to accumulated Dazed. Once you pickup Corruption, skills become much more valuable so you should end up taking more than you usually. Headbutt is a common card and can be obtained from card rewards screens. Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. It costed 1, and you picked 1 card in the hand to exhaust. Demon Strength. Sonserf369 • Additional comment actions. Spot Weakness gives you 3(4) strength. Pummel Ironclad Uncommon Attack. (Demon Form, Barricade, Rampage, Spot Weakness). For those of you who have never messed with mods in Slay the Spire, I highly, highly recommend Downfall. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Getting 2/1 vulnerable. This was just a weird, very clear issue. Plus if you have something like Spot Weakness, Inflame Footwork, etc. nob, probably worse vs lagavulin, and better vs sentries. hey! I did see some other posts about Spot Weakness bugs. Aug 31, 2021. Hexaghost really likes the number 6 but if you have a constant source of weak, this might be a good potion. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Looking back on my runs, from ascension 15 and up, all decks had some form of exponential strength or barricade. 4) Remove 2 cards (lose 14 Max HP) the Price is too high. I almost forgot this was even a card before I was looking for cards for the poll and saw it. hey! I did see some other posts about Spot Weakness bugs. I kinda think rookies could try the very “rigid” strats and then begin to understand it's not possible to get such decks every game, and will improve by mixing them up. Hammer: more energy is always good with whirlwind and shockwave, and none of the cards you have are desperately needing an upgrade. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. It deals 32 damage. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Limit break would still be worth taking though. Clothesline is an Attack card for the Ironclad. Hermit appeared to somewhat lag behind other classes in its basic access to hard scaling, so Deadeye is now on par with something like Spot Weakness speed-wise. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. I've got hundreds of hours in the base game but hadn't played it in some time feeling like other than an occasional daily challenge to help pass the time there wasn't much left for me in the game, but discovering Downfall has completely. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. I may have missed a few cards, but this is generally my pecking. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. When I started playing, it already had the effect it has now. Some top players tend to prefer to take a card like Spot Weakness or just an Inflame if they need strength, and that's typically enough, especially seeing as more. At the start of your turn, draw 1 card and discard 1 card. While you could get extra card draw with statuses using Evolve+ and use them as fodder for cards like Second Wind and Fiend Fire, now being able to use statuses as automatic AOE damage really does wonders to make. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. All Discussions. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. Reply. The Ironclad sold his soul in a trade with a demon for power. Barricade is a Rare Power card for the Ironclad. Gremlin. Box may also get you some sort of scaling/block that you'll need if you're unlucky enough to get snail (eg shrug it off, spot weakness, limit break w/ a str relic). Despite having the damage efficiency of a strike, which is pretty bad, it makes up for it in multi turn damage mitigation and roll compression, taking up less card. Slime Boss can overcome the plated armor easily, and the battle might make you face up to four enemies who can reach hit like a truck. It costed 1, and you picked 1 card in the hand to exhaust. Deals an additional 2 (3) damage for ALL of your cards containing "Strike". Daily Slay the Spire Discussion (398/696): Mummified Hand. This was just a weird, very clear issue. You can now gain Strength at Rest Sites. But usually it is quite bad. Ethambutol Eternal One + Heartbreaker • Additional comment actions. My STR went from from 3 -> 6. Brutality certainly can be strong, especially in long fights or in self-damange decks, but long fights imply a big hp cost from this card and self-damange decks honestly aren't that strong. timmytrieshard. Daily Discussion/Debate #10: Dodge and Roll. Daily Slay the Spire Discussion (19/696): Anger. Oh my sweet child, this is hardly where the Slay the Spire rule 34 starts. Heavy blade is affected by strength three times and deals 14 at base so 3 (12) + 14 = 50 damage. Here are the instructions how to enable JavaScript in your web browser. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. Upon upgrade, it deals 10 more damage. Upon upgrade, it attacks one more time. Darkness. Mechalibur • Additional comment actions. Flex shines in pyramid decks, but I would probably want a spot weakness instead. If I. The Ironclad is the first class you'll use in Slay the Spire and is simple to come to grips with. A lot of blocks, +body slam. Watcher cards are gained from Card Reward screens during games played with the Watcher. (3 times max) Limit Break Ironclad Rare Skill. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. Without Innate it's very 'meh', but since you can guarantee having it on turn 1, it's actually quite powerful. and if you have an artifact, it becomes a permanent upgrade for the entire fight. Along with the Unceasing Top relic, Anger can be used to create a nearly infinite combo without as much deck modification as other such combos. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Ethereal. ago. Pummel Ironclad Uncommon Attack. I then applied. I just had a deck with inflame, spot weakness, anger, 3 flexes, Offering, Battle Trance, and 2 Warcry annnnnnnd PANACHE!! and I could not get passed the 2nd boss. They can also be gained from merchant shops and from the effects of events, relics, and other Watcher cards. 5) Max HP +14 (either lose 50% of current HP, or get a curse) - I would maybe take it for the HP, but not for the curse. Upgrading Feel No Pain increases the Block gain from 3 to 4. Exhaust. Envenom is probably the worst poison card in the game and shouldn't be picked without other poison synergies. Slay-by-Comment Season 2 Day 33: Some days you bottom-deck your Spot Weakness, and some days you top-deck your Angers. That’s what makes it that much better than the. r/slaythespire. Spot Weakness, then Strike, 2x Anger, Bash, next turn 3x Strike for lethal. And you're not guaranteed to see Reaper, and Rupture isn't very strong on its own. hey! I did see some other posts about Spot Weakness bugs. kaosmark2 • Eternal One + Heartbreaker. This makes it an integral card in Block-based decks. 0: The Watcher Sever Soul+ card buffed. orb build or ginger relic go for gold. Not my favorite card, but it works in some decks (Snecko Eye, Anger, Dead Branch). Place a card from your discard pile on top of your draw pile. Storm of Steel is a rare Green skill card in Slay the Spire. I wouldn't take demon form early in act 1 but I probably would after that. PM me with up to 7 [[cardname]] or [[relicname]]. Upgrading it increases its damage from 16 to 22. 1. Bonus damage from Strength is added to the calculation first before other modifiers such as Vulnerable, Weak, Wrath, or Divinity. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Today on Slay The Spire, we discover that the weakness was me. . 1 (0) Energy | Play the top card of your draw pile and Exhaust it. I found Inflame in comparison to Spot Weakness very weak overall. It is an important card against the byrds and I recommend picking up at least one source of multihit in act 1, whether or not you're running a strength deck. Necronomicon is a Relic obtained through the Cursed Tome Event. Compare with "spot weakness" adding more strength for less energy and no other cost. Quite unappealing unupgraded on its lonesome given it's negative draw like others have pointed out. Weekly. hey! I did see some other posts about Spot Weakness bugs. Weekly Patch 1: The First of Many! Falling Event can now hit Strikes. Pyramid decks for ironclad tend to not have energy problems since you got sentinel, bloodletting, seeing red and offering. What’s our play? Whatever comment is most upvoted in 24 hours is what we’ll do. It costed 1, and you picked 1 card in the hand to exhaust. All in all, devs made an excellent change to this card in my opinion, now it's a lot more versatile and flexible in more decks than it was before. Members Online And always look at some point for scaling whether strength through demon form, limit break, spot weakness, or through barricade+body slam. You can essentially have everything unlocked by modifying these three files in your Preferences or BetaPreferences directory with a text editor like Notepad++:One of the best reworks in 2. But since I also was interedes in how cards got changed, I have seen the old version. Together in Spire Amazing multiplayer mod to play co-op with friends and strangers all through steam. I came super close with a Barricade build, but came up short w some bad draws against the Awakened One. And even if so, the difference Vs nemesis of playing p-wail Vs 45 or 7*3 is huge. Strike is a Basic card. Sever Soul is an Attack card for the Ironclad. Effect: Deal 6 damage. hey! I did see some other posts about Spot Weakness bugs. Bludgeon features a good energy-damage ratio, with nearly 11 damage per energy before being upgraded, and 14 when after being upgraded. I got all 3 metalicise upgraded, anger, spot weakness and disarm. 2. My STR went from from 3 -> 6. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. and the cards that synergise with them. Ethereal cards Exhaust themselves at the end of the turn, which triggers Feel No Pain. Analysing the strength of a relic through other card games that work completely different than slay the spire doesn't make much sense. Tricky with watcher cuz stance swapping and retain but worth trying on anyone. Offering supports this plan of attack better than feed or immolate, since you could theoretically draw into whirlwind on turn 1 with 6/4 energy and output. 850 hours played and I’d never noticed! Anyway, how do we get out of this net? Whatever comment is most upvoted in 24 hours is what we’ll do. if you try to play to the card's "strengths" what you end up doing is leaving yourself incredibly vulnerable to bad draws and just outright dying before you get a chance to play it. It commonly deals ~20 (27) damage - very comparable to Carnage. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Damage output definitely isn’t his weakness, but rather consistent block mitigation in late game that be challenging. This. EpicElf42 • 6 yr. It costed 1, and you picked 1 card in the hand to exhaust. Upon upgrade, the Weak effect is applied for one more turn. But the card stats are impressive: 14 damage for 0 energy let the card rank higher on lower ascension. Strength building with either Demon Form or, Spot Weakness/Inflame + Limit Break work well for me. There is lots of mechanics in slay the spire that make it so thinning your deck is often not a. fight an act 1 boss to receive a rare relic, 100 gold and standard rewards, 2. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. inflame is just too fair of a card to justify spending mana on, and there are better ways to scale your strength like flex and spot weakness. Slay-by-Comment Season 2 Day 27: Yesterday I learned the Slaver’s net disappears when they use Entangle. Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Please reply to me if I got something wrong so he can fix it. It applies 1 turn of Weak to every enemy, then Exhausts. The only situation I consider Flex useful is with Limit Break and Whirlwind, since it has less downsides in decks. Daily Slay the Spire Discussion (19/696): Anger. This damage cannot be blocked. Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics,. It’s either 27 damage with the 3 strikes or (Spot makes each strike do 9 base damage, vulnerable makes it do 13, then 13x2 is 26) 26 damage . PM me with up to 7 [[cardname]] or [[relicname]]. I'd add that Silent weakness with Paper Krane is especially strong at handling the boss, and Go for the eyes is worth picking up for this boss alone. Called Shot - is now uncommon, always 0-cost and draws 1>2 cards. I arguably want to play Spot Weakness and Double Tap multiple times in some fights coming up, though the double tap does like being free. 2 Energy | Deal 14 damage. gain 999 gold and two Normality (Curse), or 4. Well I think it depends on the deck. Dramatic Entrance can be acquired from shops, or the "Match and Keep!" event. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). hey! I did see some other posts about Spot Weakness bugs. Upon upgrade, it attacks one more time. Demon Strength. I played Spot Weakness. if. Ironclad still have other forms of draw. Slay-by-Comment Season 2 Day 41: I considered just taking them, but then I’d have to throw myself in Claw Jail. Demon Form was cumbersome along the way as you generally need to waste an entire. Members Online 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. My STR went from from 3 -> 6. (i. First turn of the round. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. "Whatever comment is most upvoted in 24 hours is what we’ll do. For me it'd be between fusion hammer and pyramid. Act 1: You should be choosing riskier paths (at least 2 elite fights) to pick up relics and stronger. Between mutagenic. 7 . If the chosen card was a Status or Curse, deal 10 (15) damage to all enemies. ago. Block: Barricade/Calipers + Blockade. There are three common 1-energy silent block cards, and they are all good/meh depending on the deck and situation. Immolate is a Rare Attack card for the Ironclad. Then there's the All for One shenanigans. First turn of the round. com The general answer to your question is draw. Join. Another reason is that ironclad decks do not require much energy to function well. While it may not be the best pick when nearing the end of a run, it shines early on and can still carry itself decently once Upgraded. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. With Snecko Skull, 1 additional Poison will be added during the transfer. Reaper is a Rare Attack card for the Ironclad. You need to be able to mitigate that damage while scaling or dealing damage. Limit break is your best friend. Sword Boomerang. Add a copy of this card into your discard pile. Spot Weakness Ironclad Uncommon Skill. if you just try to play normally, the card's value ticks down the further up the spire you climb, where pretty much all. 0, changing this card from a weaker Thousand Cuts to the enabler of a new archetype of status-heavy decks. But since I also was interedes in how cards got changed, I have seen the old version. But since I also was interedes in how cards got changed, I have seen the old version. Game : Slay the SpireCharacter : IroncladAscension : 20Slay the Spire is developed and published by Mega Crit Games(. No. Can only be obtained as the Silent. How to unlock the Speed Climber trophy in Slay the Spire: Beat the game in under 20 minutes. Intimidate is a Skill card for the Ironclad. It Exhausts every card in-hand which isn't an Attack, then deals 16 damage. Mercury Hourglass Uncommon Relic (100% sure) At the start of your turn, deal 3 damage to ALL enemies. If the selected enemy's attack has some extra. F30: 52/121hp dexterity potion Triple Slavers again. Spot Weakness, or Demon form, because every time I take a Limit Break before a. In combination with cards like Barricade and. Find it here: Weakness - Uncommon - Ironclad Skill Energy: 1 If an enemy intends to attack, gain 3(4) Strength. The Silent class is a good choice for players who want to focus on avoiding combat, or for those who want a more fast-paced game. Cleave is an Attack card for the Ironclad. Meaning it catches up and overtakes that card on turn 4. Enemy has attack numbers above. chris_eagle. Pray for Neow for a good relic. Cent if you leave them alone will bash you with attacks every turn, Mystic sometimes heals and does significantly less damage. See full list on slay-the-spire. Griftlands is the studio’s first major foray into deck builders and hits the mark quite well while being a lot more narrative-driven than Slay the Spire fans are used to. Another easy build is barricade. Iron Wave is an Attack for the Ironclad. Reply reply. I very rarely pick this card personally. It applies both Weak and Vulnerable for three turns to every enemy. Enemy has attack numbers above. A single inflame+ or spot weakness or the boot and you deal 20 damage at 1 cost, beating or tying all 1 energy IC attacks, and upgraded you do 25 damage. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. If you get a broken rare like Corruption or Feed then pick it, but it's pointless to draft cards expecting a specific rare to appear. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Note you can use Flex into Limit Break to double strength, but you keep the bonus from Limit Break after Flex wears off. For Ironclad the easiest way to beat the Heart is with a barricade deck. . Choosing this as second boss relic is a safe option. They are relatively easy to draft, very safe to play. My STR went from from 3 -> 6. Getting Immolate isn't an instant win, but it's going to feel great every time. Spire spear is another enemy where it can save your ass in act 4. Daily Slay the Spire Discussion (449/696): Philosopher's Stone. Reckless Charge+ card nerfed damage by 1. Edit: In case it wasn't implied/obvious - ignoring the energy cost, Heavy Blade is easily better than Boomerang, but 2 energy vs 1 energy is a massive difference that the power of HB. For example I find Headbutt to be one of the best cards an Ironclad can have. Members OnlineDemon form is a nooby card disguised in gold letters imo because. 7 Headbutt 3/12 No. It has a burning blood relic and strong defense too. Slay the spire is a game about learning the cards/strategies, being efficient with what you add to your deck and learning the enemy patterns. Juggernaut 2 Cost Uncommon Ironclad Power Whenever you gain any amount of Block, deal 4 damage to ALL enemies. So with that effect, the. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Box will probably give you either draw or exhaust, which will let you start the infinite, while pyramid lets you start an infinite turn 2 when your deck has 9 cards or less. The. Effect+. Spot Weakness) It also reduces the ratio of card draw in a similar way. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. spot weakness demon form barricade immolate impervious juggernaut limit break entrench From my limited experience, stacking buffs / defences just doesn't work endgame - it's all about killing them before they kill you - and if your hand is full of buffs and defence, it's not gonna work - by the end monster damage is so high you just can't keep up. Spot weakness is a lot less consistent than demon form because it relys on you drawing it while the enemy is attacking. . i just dont get it. If I’m doing this all in the right order, op can deal 38 damage this turn. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. This is a Silver trophy. Ironclad doesn't have much of it so it's nice to work into your deck.